Sadiq and the Gamers


Sadiq and his friends are starting a video game club at school.

They have fun playing together and planning a tournament for the whole school to participate in.

But when their club needs a service project, the club members are stumped.

How can they help people with video games?

Then, during a visit to a retirement home called Harmony House with his mother, Sadiq meets a man named Mr. Soto who could use some cheering up.

Sadiq begins to form an idea. Could gaming be a way to help the residents at Harmony House?

  • Hardcover ‏ : ‎64 pages
  • ISBN-13 : 978-1663909824
  • Reading age ‏ : ‎ 6 - 9 years
  • Grade level ‏ : ‎ 1 - 3